Type of Entry: School Programmes
Name: Good Behaviour Game
Date added: 1 May 2020
Delivery type: Approach / Tool
Owned by: PAXIS Institute
Cost: Yes
Target audience: Primary school students (age 7-11)
Length of training

1 day live virtual training (7 hours) or self-paced online training (7 hours over up to 2 weeks)

Level of training

Other

PAX Good Behavior Game consists of trauma-informed universal prevention strategies to be incorporated into teachers' daily practices in the classroom. While not a curriculum, implementation of this universal preventive intervention has demonstrated significant reductions in suicide.

The approach has been evaluated for impact on suicidality, which has been presented below.

Recommended by
  • Coalition for Evidence-based Policy
  • Washington State Institute for Public Policy (U.S.)
  • National Academy of Medicine (U.S.)
  • American Academy of Child and Adolescent Psychiatry (U.S.)
Evidence

Kellam, S.G., Brown, C.h., Poduska, J.M., Ialongo,N.S., Wang, W., Toyinbo, P., Wilcox, H.C. (2008) Effects of a universal classroom behaviour management program in first and second grades on young adult behavioural, psychiatric, and social outcomes. Drug and Alcohol Dependence, 95(S1), S5-S28.

Endorsed by
Additional Information

For more information about the PAX good behaviour game, take a look at the resources below:

The aim of the ZSA Resources is to introduce users to a range of existing and new resources with a connection to supporting people with their mental health, bring awareness to and help prevent incidences of suicide.  The ZSA do not endorse individual resources but instead aim to present standardised information to enable the user to make an informed decision over its use.

For more information on ZSA Resources, please refer to ZSA Policies.

Content last updated: 19/10/2022.